Which GameCube Games Don’t Work on the Wii? A Collector’s Guide
One of the Wii’s most underrated features is its backwards compatibility with the Nintendo GameCube. Pop in a GameCube disc, plug in your GC controller, and you’re playing like it’s 2001 all over again.
But here’s the thing — while almost the entire NTSC-U GameCube library works f
Where Did Mario First Appear? The Surprising Start (and Strange Early Days) of Nintendo’s Mascot
the rights to make a Popeye game. So they invented their own characters—Donkey Kong, Pauline, and the soon-to-be-iconic Jumpman, who was quickly renamed “Mario” (inspired by a real-life landlord, Mario Segale, who apparently wasn't thrilled about overdue rent).
By 1983, Mario switched professions from carpenter to plumber (because of all the pipes in Mario Bros.) and even brought along his lesser-known brother, Luigi. The duo started appearing in all kinds of titles, not all of which you’d expect.
Here’s where it gets weird:
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In Mike Tyson’s Punch-Out!! (1987), Mario randomly appears as the referee, calling knockouts with a cheerful little hop.
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Save The Dreamcast: The Fans Rallied (Failure of Sega's Last Console)
The Road to Failure: Did It Start with the Saturn?
Absolutely. The seeds of the Dreamcast’s downfall were sown long before its launch—with the Sega Saturn.
1. Complex Hardware = Developer Nightmare
The Saturn used a dual-CPU architecture that made development notoriously difficult. Meanwhile, Sony’s PlayStation was a breeze to program for. Guess where the developers went?
2. Surprise Launch Debacle
Sega of America randomly launched the Saturn early in May 1995—months ahead of schedule. Retailers like Walmart and KB Toys weren’t told and flat-out refused to carry it. Worse, devs weren’t ready either, leaving the launch lineup bone-dry.
Why the PlayStation 1 Is Still One of the Best Retro Gaming Consoles in 2025
The PlayStation 1 isn’t just retro — it’s iconic. Here’s why the PS1 still has gamers collecting, playing, and repairing this classic console even in 2025.
What and Where Is a Nintendo Product Code for GBA Games? (With Super Mario Advance 4 Example)
Discover how to read Nintendo product codes for Game Boy Advance (GBA) games. Using Super Mario Advance 4, learn how to identify authentic GBA cartridges by title, region, and more.
What Are Nintendo Product Codes?
Nintendo product codes are unique identifiers used for GBA games to distinguish titles and regions. Found on the cartridge label, game box, and manuals, these codes are particularly helpful for collectors and retro gaming enthusiasts.
GBA Product Code Format
The product code for every official GBA game follows this format:
AGB-XXXX-XXX
- AGB = Advanced Game Boy (Nintendo's internal codename for the GBA). Is it that "internal" when they named the first GBA handheld AGB-001? Hmmm
- XXXX = A four-letter game identifier, usually an abbreviation of the title.
- XXX = A three-letter region code (USA, EUR, JPN, etc.).
Example: Super Mario Advance 4 Product Code
Let’s look at the product code for Super Mario Advance 4: Super Mario Bros. 3 (North American version):
AGB-AA4E-USA
- AGB = Advanced Game Boy
- AX4E = The unique code for Super Mario Advance 4
- USA = North Am
Where is the Nintendo Product Code on a SNES Video Game Cartridge?
The Nintendo product code for SNES cartridges typically follows this format:
SNS-XXXX-XXX
Here’s the breakdown:
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SNS = Super Nintendo System (denoting it’s a Super Nintendo game).
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XXXX = A 2 to 4-letter unique identifier for the specific game (often an abbreviation of the title).
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XXX = Region code (commonly USA, CAN, EUR, JPN, etc.).
Example:
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SNS-SM-USA → For Super Mario World (North American release).
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SNS = Super Nintendo System
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SM = Super M Collectors and retro enthusiasts often use these codes to verify authenticity, identify regional versions, or spot re-releases!
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